Sunday, 25 October 2009

Presentation

The presentation and first meeting with Joel are complete and I think it went really well. We got just about everything across in the powerpoint and we all spoke during the presentation. We got some useful feedback from Joel as well as discussion in the group about areas to improve:
The campus/career/compete sections will require good definition within the game. The acamedy lessons will be introduced by LGG, the carrer minigames be the only source of money and the competitions be where the player's 3 stats are implemented. The competitions could also be for a fixed special prize or trophy.
to avoid every player having the identical experience as with the main competitors, there could be stages where the user chooses a path such as a choice of one of three careers or lessons.
There should be an impact within the game from the player's dominant stat. This could be visual or change what they can do or buy in a rock/paper/scissors style.
A St Trinnians concept put forward by Calum could give the game more of a narriative setting and unique style.
The portable tamagotchi concept should be included as one of our goals to accomplish for the project, even if we can't connect it to the game databases.
It has been confirmed that LGG can be a mentor rather than the protagonist as the brief says, as this way the experience will be more personal.
Top items could be actual LGG outfits and we will need to remember to maintain the visual style based around her.

This week we hope to build a preliminary core mechanic for the game; with the money, level and XP working.

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