

After a tutorial with Jay we identified areas to refine in the interface and games so far. I have worked backwards into the many save files I've made for the main campus and created smooth tweens between the different buildings and refined the interface throughout with help from John for the visuals.
The boat and car games both now have a tutorial screen and have been developed to be more challenging and look better. Damage is now active on the car and upon collision with other traffic, the damage stat will drop from 100, changing a visual on the car every 20%.
With the pace of the progress on all of the games, we may not have as many as we had hoped, but unlike our last group project, 100% of what we make will be visible for the user.
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