
While I was happy with the information on the banner, when put next to the other vibrant and varied content it looks quite plain. I have therefore redesigned it, making it slightly taller as we can fit in more detail and as the user will have had to scroll anyway, I don't think it will change their experience.
I took the visuals from the Career screen which I think are some of our strongest imagery and shrunk them into place, converting the clock icon into the sun. The banknote is now a bit prettier and there is a simple title of the game as well as a space for the user ID. I have completely redone the XP bar and I think its much more streamlined and suits the rest of the interface.
All of the info is arranged along a horizontal line and are cushioned to the pixel so that each text box can fill and the page will look balanced.
The moving icons have stayed as I think they still work really well and I've added the spinning gothic flower from some of the game buttons, some randomly generating sparkles and a fade/wipe glow on the title.
Its really just a case of tidying things up for three weeks now, with a list of loose ends for me and John, database work and 2 minigames to polish for Matt and sound effects and music on the way from Calum.
GO TEAM
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